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Curriculum

The Design Technology Curriculum KS1&KS2

Design Technology Framework

The 6 Principles of Design Technology

Key Stage 1

Children are taught to:

Design

  • Design functional, purposeful, appealing products for themselves and other users based on their design criteria.
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology. 

Make

  • Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing) 
  • Select from and use a wide range of materials and components, including construction, materials, textiles and ingredients, according to their characteristics.

Evaluate

  • Explore and evaluate a range of existing products.
  • Evaluate their ideas and products against design criteria.

Technical Knowledge

  • Build structures, exploring how they can be much stronger, stiffer and more stable.
  • Explore and use mechanisms (levers, sliders, wheels and axels) in their products.

Key Stage 2

Children will be taught to:

Make 

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
  • Generate, develop, model and communicate their ideas through dicusssion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer aided design.

Make 

  • Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping,  joining and finishing.)
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities. 

Evaluate

  • Invstigate and analyse existing products.
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • Understand how key events and individuals in design technology have helped shape the world.

Technical Knowledge

  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
  • Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages.)
  • Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors.)
  • Apply their understanding of computing to program, monitor and control their products.